Star Citizen
During my time at Cloud Imperium Games I have designed locations for the persistent universe of ‘Star Citizen‘. From cities […]
LEAD LEVEL DESIGNER
Level Designer.
Scroll down to see samples of my work
During my time at Cloud Imperium Games I have designed locations for the persistent universe of ‘Star Citizen‘. From cities […]
At GoodGame Studios I worked on an asymmetrical PVE/PVP Action RPG using Unreal Engine 4. I built levels and co-designed […]
I founded the indie games studio “Exit Strategy Entertainment” with 3 other developers to create a 3D Jump’n Run for […]
At Crytek, I started out by contributing to the game design process and creation of level concept documents during pre-production. […]
The first levels I released I created in Worldcraft (aka Valve Hammer) and UnrealEd for Half-Life and Unreal Tournament (and […]