{"id":2,"date":"2014-04-14T18:39:37","date_gmt":"2014-04-14T18:39:37","guid":{"rendered":"http:\/\/friedrichbo.de\/wordpress\/?page_id=2"},"modified":"2026-08-26T14:37:39","modified_gmt":"2026-08-26T14:37:39","slug":"sample-page","status":"publish","type":"page","link":"https:\/\/friedrichbo.de\/?page_id=2","title":{"rendered":"R\u00e9sum\u00e9"},"content":{"rendered":"\n<p><span style=\"font-size: small;\"><span style=\"font-family: Verdana, sans-serif;\"><b>PROFILE:<\/b><\/span><\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">14+ years of professional Level Design experience bringing levels from concept phase to release.<\/span><\/span><\/li>\n\n\n\n<li><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Experienced in designing levels for AA &amp; AAA games in different genres ranging from linear single-player games to open-world multiplayer titles.<\/span><\/span><\/li>\n\n\n\n<li><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Proficient in Unreal Engine 5, Unity and Cryengine.<\/span><\/span><\/li>\n\n\n\n<li><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Proven track-record of succesfully collaborating across disciplines in a remote work environment.<\/span><\/span><\/li>\n<\/ul>\n\n\n\n<p><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>PROFESSIONAL WORK EXPERIENCE:<\/b><\/span><\/span><\/p>\n\n\n\n<figure class=\"wp-block-table alignleft\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\"><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Sep. 2022 &#8211; Jun. 2026<\/b><\/span><\/span>: <br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><strong>Gunzilla Games &#8211; Principal Level Designer<\/strong><\/span><\/span><br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">I was the design-owner of locations and entire regions in the world of &#8216;Off The Grid&#8217; &#8211; a 3rd person battle royale \/ extraction shooter mix out on PC, PS5 and XBOX Series X\/S (using Unreal Engine 5).<\/span><\/span><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><span style=\"font-family: Verdana, sans-serif; font-weight: bold; font-size: small;\">Sep. 2020 &#8211; Aug. 2022<\/span>: <br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><strong>Ubisoft D\u00fcsseldorf &#8211; Lead Level Designer<\/strong><\/span><\/span><br><span style=\"color: #000000;\"><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">I lead a Level Design team working on \u2018Assassin\u2019s Creed Nexus VR\u2019 for Meta Quest 2. We designed the \u2018Ezio\u2019 missions set in Renaissance Venice and Monteriggioni. My main duties consisted of managing the team, giving feedback, facilitating collaboration with other disciplines and making sure that the goals by our directors were met\/the vision was achieved. At its peak size the team consisted of 10 Level Designers and Technical Level Designers. <\/span><\/span><\/span><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Apr. 2019 &#8211; Aug. 2020<\/b><\/span><\/span>: <br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b><b>Cloud Imperium Games<\/b><\/b><strong>&#8211; Principal Level Designer<\/strong><\/span><\/span><br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">I got promoted to subject-matter expert (Principal) and continued designing bespoke flagship landing zones and modular locations (space stations, outposts) for the persistent universe of Star Citizen.<\/span><\/span><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Aug. 2016 \u2013<\/b> <b>Mar. 2019<\/b><\/span><\/span>: <br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b><b>Cloud Imperium Games<\/b><\/b><strong>&#8211; Senior Level Designer<\/strong><\/span><\/span><br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">I designed bespoke flagship landing zones and modular locations (space stations, outposts) for the persistent universe of Star Citizen.<\/span><\/span><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><b style=\"font-family: Verdana, sans-serif; font-size: small;\">Dec 2014 \u2013 Jul. 2016<\/b>: <br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b><b>Goodgame Studios<\/b><\/b> <\/span><\/span>\u2013 <span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Level Designer&nbsp;<\/b><\/span><\/span><br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">I worked on an unreleased PvEvP Action-RPG (Unreal Engine 4) in the Core Games division of Goodgame Studios.<\/span><\/span><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Aug 2012 &#8211; Nov 2014: <\/span><\/span><\/strong><br><strong><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">iVenture Capital GmbH <\/span><\/span>\u2013<\/strong> <span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Business Intelligence Analyst<\/b><\/span><\/span><br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">I supported the developers in iVC\u2019s portfolio to improve their online &amp; mobile games.<\/span><\/span><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Sep. 2010 \u2013<\/b> <b>Jul. 2012<\/b><\/span><\/span>: <br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><strong>Exit Strategy Entertainment GmbH &amp; Co. KG<\/strong><\/span><\/span>\u2013 <span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Managing Partner<\/b><\/span><\/span><br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">I co-founded the indie game development studio \u201cExit Strategy Entertainment\u201d with 3 partners. We developed a 3D Jump\u2019n Run in Unity for PC, Mac, XBLA &amp; PSN called \u201cPirates of New Horizons\u201d and the puzzle game \u201cPlanet Buster\u201d for PC, Mac, iOS &amp; Android.<\/span><\/span><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Oct. 2008 \u2013<\/b> <b>Mar. 2009<\/b><\/span><\/span>: <br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><strong>Nintendo of Europe GmbH <\/strong><\/span><\/span>\u2013 <span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Marketing &amp; PR Intern&nbsp;<\/b><\/span><\/span><br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">My studies included a 6-months internship in the Marketing &amp; PR department of NOE. I assisted the European Nintendo DS Brand Manager and Brand Executive in planning and execution of marketing campaigns (Nintendo DSi launch, Pok\u00e9mon Gold &amp; Silver, Fire Emblem: Shadow Dragon, Walk With Me and others).<\/span><\/span><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Oct. 2004 \u2013<\/b> <b>Sep. 2007<\/b><\/span><\/span>: <br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b><b>Crytek GmbH<\/b> <\/b><\/span><\/span>\u2013 <span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><b>Level Designer&nbsp;<\/b><\/span><\/span><br><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">I created levels for the AAA PC First-Person-Shooter \u201cCrysis\u201d (metacritic: 91) from pre-production to release. I took ownership of 2 singleplayer missions, contributed to the \u201cvertical slice\u201d version of the game and assisted in the early stages of three other missions<\/span><\/span><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">EDUCATION:<\/span><\/span><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table aligncenter\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><strong><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Oct. 2007 \u2013&nbsp; Aug. 2010<\/span><\/span><\/strong><\/span><\/span><\/strong>: <br><strong><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Fachhochschule des Mittelstands Bielefeld (University Of Applied Sciences) <\/span><\/span><\/strong><strong><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">&#8211; B.A. Media Management<\/span><\/span><\/strong><br><em><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Bachelor thesis: \u201eRisks and opportunities of digital distribution and social media marketing in the games industry\u201c<\/span><\/span><\/em><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><strong><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">SOFTWARE SKILLS:<\/span><\/span><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table alignleft\"><table class=\"has-fixed-layout\"><tbody><tr><td><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\"><strong>Proficient in <\/strong>Unreal Engine, Unity, Cryengine, JIRA, Confluence, P4V (Perforce), Adobe Illustrator, miro, Claude Code, &#8230;<\/span><\/span><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">PERSONAL INFORMATION:<\/span><\/span><\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Nationality: German<\/span><\/span><\/li>\n\n\n\n<li><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Country of residence: Germany<\/span><\/span><\/li>\n\n\n\n<li><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">Language skills: <\/span><\/span>\n<ul class=\"wp-block-list\">\n<li><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">German: native <\/span><\/span><\/li>\n\n\n\n<li><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">English: fluent<\/span><\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p><strong><span style=\"color: #000000;\"><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">You can also find my profile on&nbsp;<\/span><\/span><\/span><\/strong><strong><a href=\"https:\/\/www.linkedin.com\/in\/friedrich-bode-4000142?trk=hp-identity-name\">LinkedIn<\/a><\/strong><strong><span style=\"color: #000000;\"><span style=\"font-family: Verdana, sans-serif;\"><span style=\"font-size: small;\">.<\/span><\/span><\/span><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>PROFILE: PROFESSIONAL WORK EXPERIENCE: Sep. 2022 &#8211; Jun. 2026: Gunzilla Games &#8211; Principal Level DesignerI was the design-owner of locations [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2","page","type-page","status-publish","hentry","clearfix"],"_links":{"self":[{"href":"https:\/\/friedrichbo.de\/index.php?rest_route=\/wp\/v2\/pages\/2","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/friedrichbo.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/friedrichbo.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/friedrichbo.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/friedrichbo.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2"}],"version-history":[{"count":74,"href":"https:\/\/friedrichbo.de\/index.php?rest_route=\/wp\/v2\/pages\/2\/revisions"}],"predecessor-version":[{"id":613,"href":"https:\/\/friedrichbo.de\/index.php?rest_route=\/wp\/v2\/pages\/2\/revisions\/613"}],"wp:attachment":[{"href":"https:\/\/friedrichbo.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}