PROFILE:
- 14+ years of professional Level Design experience bringing levels from concept phase to release.
- Experienced in designing levels for AA & AAA games in different genres ranging from linear single-player games to open-world multiplayer titles.
- Proficient in Unreal Engine 5, Unity and Cryengine.
- Proven track-record of succesfully collaborating across disciplines in a remote work environment.
PROFESSIONAL WORK EXPERIENCE:
| Sep. 2022 – Jun. 2026: Gunzilla Games – Principal Level Designer I was the design-owner of locations and entire regions in the world of ‘Off The Grid’ – a 3rd person battle royale / extraction shooter mix out on PC, PS5 and XBOX Series X/S (using Unreal Engine 5). |
| Sep. 2020 – Aug. 2022: Ubisoft Düsseldorf – Lead Level Designer I lead a Level Design team working on ‘Assassin’s Creed Nexus VR’ for Meta Quest 2. We designed the ‘Ezio’ missions set in Renaissance Venice and Monteriggioni. My main duties consisted of managing the team, giving feedback, facilitating collaboration with other disciplines and making sure that the goals by our directors were met/the vision was achieved. At its peak size the team consisted of 10 Level Designers and Technical Level Designers. |
| Apr. 2019 – Aug. 2020: Cloud Imperium Games– Principal Level Designer I got promoted to subject-matter expert (Principal) and continued designing bespoke flagship landing zones and modular locations (space stations, outposts) for the persistent universe of Star Citizen. |
| Aug. 2016 – Mar. 2019: Cloud Imperium Games– Senior Level Designer I designed bespoke flagship landing zones and modular locations (space stations, outposts) for the persistent universe of Star Citizen. |
| Dec 2014 – Jul. 2016: Goodgame Studios – Level Designer I worked on an unreleased PvEvP Action-RPG (Unreal Engine 4) in the Core Games division of Goodgame Studios. |
| Aug 2012 – Nov 2014: iVenture Capital GmbH – Business Intelligence Analyst I supported the developers in iVC’s portfolio to improve their online & mobile games. |
| Sep. 2010 – Jul. 2012: Exit Strategy Entertainment GmbH & Co. KG– Managing Partner I co-founded the indie game development studio “Exit Strategy Entertainment” with 3 partners. We developed a 3D Jump’n Run in Unity for PC, Mac, XBLA & PSN called “Pirates of New Horizons” and the puzzle game “Planet Buster” for PC, Mac, iOS & Android. |
| Oct. 2008 – Mar. 2009: Nintendo of Europe GmbH – Marketing & PR Intern My studies included a 6-months internship in the Marketing & PR department of NOE. I assisted the European Nintendo DS Brand Manager and Brand Executive in planning and execution of marketing campaigns (Nintendo DSi launch, Pokémon Gold & Silver, Fire Emblem: Shadow Dragon, Walk With Me and others). |
| Oct. 2004 – Sep. 2007: Crytek GmbH – Level Designer I created levels for the AAA PC First-Person-Shooter “Crysis” (metacritic: 91) from pre-production to release. I took ownership of 2 singleplayer missions, contributed to the “vertical slice” version of the game and assisted in the early stages of three other missions |
EDUCATION:
| Oct. 2007 – Aug. 2010: Fachhochschule des Mittelstands Bielefeld (University Of Applied Sciences) – B.A. Media Management Bachelor thesis: „Risks and opportunities of digital distribution and social media marketing in the games industry“ |
SOFTWARE SKILLS:
| Proficient in Unreal Engine, Unity, Cryengine, JIRA, Confluence, P4V (Perforce), Adobe Illustrator, miro, Claude Code, … |
PERSONAL INFORMATION:
- Nationality: German
- Country of residence: Germany
- Language skills:
- German: native
- English: fluent
You can also find my profile on LinkedIn.