PROFESSIONAL WORK EXPERIENCE:

Ubisoft Düsseldorf

– Lead Level Designer

I am currently leading a team of Level Designers working on Assassin’s Creed VR.

September 2020 – Present

 

 

Cloud Imperium Games

– Principal Level Designer

I designed locations for the persistent universe of Star Citizen with a focus on flagship landing zones.

April 2019 – August 2020

 

 

Cloud Imperium Games

– Senior Level Designer

I designed locations for the persistent universe of Star Citizen with a focus on flagship landing zones.

Aug 2016 –

March 2019

 

Goodgame Studios

– Level Designer 

I worked on an unannounced AAA multiplayer title in Unreal Engine 4 in the Core Games division of Goodgame Studios

Dec. 2014 – July 2016
iVenture Capital GmbH

– Business Intelligence Analyst

I supported the developers in iVC’s portfolio to improve their online & mobile games

Aug. 2012 –

Nov. 2014

Exit Strategy Entertainment GmbH & Co. KG

– Managing Partner

I co-founded the indie game development studio “Exit Strategy Entertainment” with 3 partners. We developed a 3D Jump’n Run for PC, Mac, XBLA & PSN called “Pirates of New Horizons” and the puzzle game “Planet Buster” for PC, Mac, iOS & Android.

 

Sept. 2010 –

July 2012

Nintendo of Europe GmbH

– Marketing & PR Intern 

My studies included a 6-months internship in the Marketing & PR department of NOE. I assisted the European Nintendo DS Brand Manager and Brand Executive in planning and execution of marketing campaigns (Nintendo DSi launch, Pokémon Gold & Silver, Fire Emblem: Shadow Dragon, Walk With Me and others).

 

Oct. 2008 –

Mar. 2009 

Crytek GmbH

– Level Designer 

I created levels for the AAA PC First-Person-Shooter “Crysis” (metacritic: 91) from pre-production to release. I took ownership of 2 singleplayer missions, contributed to the “vertical slice” version of the game and assisted in the early stages of three other missions

 

Oct. 2004 –

Sept. 2007

AMATEUR WORK EXPERIENCE:

Co-admin of MapCore.org –  a popular online destination for Level Designers worldwide 2003 – Present
Project Lead & Designer of the popular Half-Life modification Monkeystrike 2001-2004

EDUCATION:

Fachhochschule des Mittelstands Bielefeld (University Of Applied Sciences)

– B.A. Media Management

Bachelor thesis: „Risks and opportunities of digital distribution and social media marketing in the games industry“

Oct. 2007 –  Aug. 2010

SOFTWARE SKILLS:

Proficient in CryEngine/Amazon Lumberyard, UnrealEngine, Unity3D, Microsoft Office + Visio, Adobe Photoshop, Adobe Premiere…

AWARDS:

  • 2nd place at the Hamburg Games Start-Up Weekend 2013
  • Unity3D Rising Star Award winner 2011
  • Exhibitor of my Half-Life modification “Monkeystrike” at “Valve Software’s MOD EXPO 2002”, in Dallas, USA, upon invitation by Valve Software.

PERSONAL INFORMATION:

  • Nationality: German
  • Date of birth: March 4th, 1985
  • Marital Status: Married
  • Language skills:
    • German: native
    • English: fluent

You can also find my profile on LinkedIn.