PROFESSIONAL WORK EXPERIENCE:
Ubisoft Düsseldorf
– Lead Level Designer I am currently leading a team of Level Designers working on Assassin’s Creed VR. |
September 2020 – Present
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Cloud Imperium Games
– Principal Level Designer I designed locations for the persistent universe of Star Citizen with a focus on flagship landing zones. |
April 2019 – August 2020
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Cloud Imperium Games
– Senior Level Designer I designed locations for the persistent universe of Star Citizen with a focus on flagship landing zones. |
Aug 2016 –
March 2019
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Goodgame Studios
– Level Designer I worked on an unannounced AAA multiplayer title in Unreal Engine 4 in the Core Games division of Goodgame Studios |
Dec. 2014 – July 2016 |
iVenture Capital GmbH
– Business Intelligence Analyst I supported the developers in iVC’s portfolio to improve their online & mobile games |
Aug. 2012 –
Nov. 2014 |
Exit Strategy Entertainment GmbH & Co. KG
– Managing Partner I co-founded the indie game development studio “Exit Strategy Entertainment” with 3 partners. We developed a 3D Jump’n Run for PC, Mac, XBLA & PSN called “Pirates of New Horizons” and the puzzle game “Planet Buster” for PC, Mac, iOS & Android.
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Sept. 2010 –
July 2012 |
Nintendo of Europe GmbH
– Marketing & PR Intern My studies included a 6-months internship in the Marketing & PR department of NOE. I assisted the European Nintendo DS Brand Manager and Brand Executive in planning and execution of marketing campaigns (Nintendo DSi launch, Pokémon Gold & Silver, Fire Emblem: Shadow Dragon, Walk With Me and others).
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Oct. 2008 –
Mar. 2009 |
Crytek GmbH
– Level Designer I created levels for the AAA PC First-Person-Shooter “Crysis” (metacritic: 91) from pre-production to release. I took ownership of 2 singleplayer missions, contributed to the “vertical slice” version of the game and assisted in the early stages of three other missions
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Oct. 2004 –
Sept. 2007 |
AMATEUR WORK EXPERIENCE:
Co-admin of MapCore.org – a popular online destination for Level Designers worldwide | 2003 – Present |
Project Lead & Designer of the popular Half-Life modification Monkeystrike | 2001-2004 |
EDUCATION:
Fachhochschule des Mittelstands Bielefeld (University Of Applied Sciences)
– B.A. Media Management Bachelor thesis: „Risks and opportunities of digital distribution and social media marketing in the games industry“ |
Oct. 2007 – Aug. 2010 |
SOFTWARE SKILLS:
Proficient in CryEngine/Amazon Lumberyard, UnrealEngine, Unity3D, Microsoft Office + Visio, Adobe Photoshop, Adobe Premiere… |
AWARDS:
- 2nd place at the Hamburg Games Start-Up Weekend 2013
- Unity3D Rising Star Award winner 2011
- Exhibitor of my Half-Life modification “Monkeystrike” at “Valve Software’s MOD EXPO 2002”, in Dallas, USA, upon invitation by Valve Software.
PERSONAL INFORMATION:
- Nationality: German
- Date of birth: March 4th, 1985
- Marital Status: Married
- Language skills:
- German: native
- English: fluent
You can also find my profile on LinkedIn.