You can download this résumé here. You can also find my profile on LinkedIn.

PROFESSIONAL WORK EXPERIENCE:

Foundry 42 Ltd.

– Senior Level Designer

I am currently designing locations for the persistent universe of Star Citizen which is being developed by Foundry 42 – the European branch of Cloud Imperium Games.

 

Aug 2016 –

Present

Goodgame Studios

– Level Designer 

I worked on an unannounced AAA multiplayer title in Unreal Engine 4 in the Core Games division of Goodgame Studios. I created level layouts, defined level metrics and development stages, designed and prototyped the game’s primary game mode and oversaw all things “game world”-related together with the Lead Environment Artist. I also reviewed all system designs with the Design Director and two Lead Designers. The project was cancelled due to a realignment in the company’s product strategy. Samples of my work can be made available upon request.

 

Dec. 2014 –

July 2016

iVenture Capital GmbH

– Business Intelligence Analyst

I supported the developers in iVC’s portfolio to improve their F2P online & mobile games. I defined key metrics across the portfolio, installed a central data reporting system and frequently analyzed game data (in cooperation with a data scientist under my supervision) to make recommendations to the developers. I used data-driven design tools as well as my qualitative design skills by researching best practices, identifying problematic mechanics, advising on in-game events/promotions, even re-designing entire core loops (if needed) to improve the KPI of the games.

 

Aug. 2012 –

Nov. 2014

Exit Strategy Entertainment GmbH & Co. KG

– Managing Partner

I co-founded the indie game development studio “Exit Strategy Entertainment” with 3 partners. We developed a 3D Jump’n Run for PC, Mac, XBLA & PSN called “Pirates of New Horizons” and the puzzle game “Planet Buster” for PC, Mac, iOS & Android. I assisted the development of the games by designing levels and polishing the game’s features with the programmers and creative lead. Furthermore I created the website(s), PR materials, content for social media channels and handled all communication to business partners, journalists and the community.

 

Sept. 2010 –

July 2012

Nintendo of Europe GmbH

– Marketing & PR Intern 

My studies included a 6-months internship which I chose to do in the Marketing & PR department of NOE. I assisted the European Nintendo DS Brand Manager and Brand Executive in planning and execution of marketing campaigns (Nintendo DSi launch, Pokémon Gold & Silver, Fire Emblem: Shadow Dragon, Walk With Me and others).

 

Oct. 2008 –

Mar. 2009 

Crytek GmbH

– Level Designer 

I created levels for the AAA PC First-Person-Shooter “Crysis” (metacritic: 91) from pre-production to release. I took ownership of 2 singleplayer missions, contributed to the “vertical slice” version of the game and assisted in the early stages of three other missions. I worked with all departments to realize the vision of the Creative Director. My tasks included: drawing and whiteboxing of level layouts, prototyping and set up of AI characters, defining the look & feel of the missions with artists and sound designers, writing of design documentation, playtesting and difficulty balancing.

Oct. 2004 –

Sept. 2007

AMATEUR WORK EXPERIENCE:

Co-admin of MapCore.org – the #1 online destination for Level designers worldwide 2003 – Present
Project Lead & Designer of the popular Half-Life modification Monkeystrike

2001-2004

EDUCATION:

Fachhochschule des Mittelstands Bielefeld (University Of Applied Sciences)– Media Management

  • Bachelor Thesis: “Opportunities and risks of digital distribution and social media marketing in the games industry.”

Oct. 2007 –

Aug. 2010

SOFTWARE SKILLS:

Proficient in UnrealEngine, CryEngine/Lumberyard, Unity3D, Perforce, Confluence, Microsoft Visio, yEd, Microsoft Office, Adobe Photoshop and Adobe Premiere.

AWARDS:

  • 2nd place at the Hamburg Games Start-Up Weekend 2013
  • Unity3D Rising Star Award winner 2011
  • Exhibitor of my Half-Life modification “Monkeystrike” at “Valve Software’s MOD EXPO 2002”, in Dallas, USA, upon invitation by Valve Software.

PERSONAL INFORMATION:

  • Nationality: German
  • Date of birth: March 4th, 1985
  • Marital Status: Single
  • Language skills:
    • German: native
    • English: fluent
    • French: intermediate

You can download this résumé hereYou can also find my profile on LinkedIn.