Off The Grid
I am designing levels/locations for ‘Off The Grid’ – an online third person game that mixes elements of both extraction […]
PRINCIPAL LEVEL DESIGNER
I am designing levels/locations for ‘Off The Grid’ – an online third person game that mixes elements of both extraction […]
I lead a Level Design team at Ubisoft Düsseldorf for 2 years during the development of ‘Assassin’s Creed Nexus VR’. […]
During my time at Cloud Imperium Games I have designed locations for the persistent universe of ‘Star Citizen‘. From cities […]
At GoodGame Studios I worked on an asymmetrical PVE/PVP Action RPG using Unreal Engine 4. I built levels and co-designed […]
I founded the indie games studio “Exit Strategy Entertainment” with 3 other developers to create a 3D Jump’n Run for […]
At Crytek, I started out by contributing to the game design process and creation of level concept documents during pre-production. […]